newbie guide

choosing a class

There are ten different player classes to choose from on Ronin. There are a number of things to take into account when choosing a class, such as whether or not you will be multiplaying, what your style of play is (brute force, casting, etc.), and other things that you'll figure out as you learn more. You can find information on each of the classes below. Don't worry too much about it though, you can always create another character if you dislike your choice.


Anti-Paladin
A warrior-thief class. An excellent balance of skills and spells makes anti-paladins an excellent solo class. Their versatility does mean that they're slightly weaker hitters and not really suitable for tank duties either. Skills include backstab, bash, hide, kick, peek, pick, pummel, sneak and steal. Spells include vampiric touch, improve invisibility, spirit levy, perceive and much more.

Bard
A weak class on its own but has group-affecting songs that are extremely useful to a party. They are also able to cast spells and possess some useful skills. Not well suited for solo play. Group-affecting songs include sanctuary, heal, total recall, satiate, cure blindness and more. Spells include identify, locate object, mass invisibility, fear and more. Skills are dodge, peek, pick and backflip.

Cleric
The powerhouse healing machine. A party without a cleric is almost crippled. Clerics have no skills, but a huge assortment of spells. They are also limited to bludgeoning weapons only. Spells include miracle, great miracle, summon, sanctuary, total recall, locate object, invulnerability, super harm and much much more.

Commando
A warrior-mage class. A good choice for a hitter if you want some extra damage spells in your group. Commandos make great tanks and their solo potential is excellent. Skills are assault, bash, dual, disarm, kick, pummel, throw, rescue and triple. Spells include vampiric touch, shroud of existence, electric shock, word of recall, and more.

Mage
Powerful damage spells are the mage's forte. His low hit points are his weak side and most mages need a stout tank in front of them to stay alive. His limited choice of weapons makes him a poor hitter too. Not well suited for solo play.

Ninja
Second best solo class after anti-paladins. Not as well balanced, but has the enormous benefit of being able to wield two weapons simultaneously. Ninjas are excellent hitters.

Nomad
The best tank in the game. Nomads have a reduced cost for hitpoint metas so the fastest way to get a tank with tons of hitpoints is to create a nomad. They've got a good combination of useful skills as well. Not well suited for solo play.

Paladin
A well balanced warrior class with good healing spells. The paladin's "fury" spell makes it a popular choice as a hitter. Almost as good as a ninja when soloing. Paladins cannot cast spells if they're evil in alignment.

Thief
Excellent solo choice as well. Hit points are not as high as nomads or warriors, but thieves get good HP gain. They are excellent hitters and can do the highest non-magical damage during combat using their "circle" skill. Other skills such as backstab, hide, sneak, peek and pick make the thief very versatile. The only disadvantages are that they do not have any spells and they can only using piercing weapons to use their skills.

Warrior
The second best tank class in the game. While they don't get the cheap hit point metas and the massive hit points of the nomad, they are better hitters and are the preferred choice of many players for tanks.